HERA project multiplier event in Estonia, 10/6/2021

The HERA project develops a serious game for building problem solving skills among higher education engineering and economics students. The game is a city builder application in which students work in teams for introducing solutions to complex problems by combining knowledge from diverse fields. A multiplier event took place for promoting the adoption of project outcomes in Estonia Haapsalu College on June 10, 2021 with the participation of 20 studnets see more
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TEAMSTAR project on digital entrepreneurship

Project TEAMSTAR develops serious games that build digital entrepreneurship skills among secondary education students. In the game under development, students are challenged to undertake the role of a business manager and to expand their company using resources and addressing the competition see more
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2nd HERA project multiplier event in Greece, May 18, 2021

A 2nd multiplier for the HERA project took place in Greece on May 18, 2021. The event addressed students at the Economics Department of the Aristotle University of Thessaloniki. Participants had the opportunity to discuss the benefits of problem- and game-based learning. They further deployed the HERA game for designing an eCommerce network in a city see more.
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HERA project multiplier event in Denmark, 27/4/2021

The HERA project develops a serious game for building problem solving skills among higher education engineering and economics students. The game is a city builder application in which students work in teams for introducing solutions to complex problems by combining knowledge from diverse fields. A multiplier event took place for promoting the adoption of project outcomes in Denmark at the Copenhagen School of Design and Technology on April 27, 2021 with the participation of 47 studnets see more
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Project ALIEN final conference, April 9, 2021

Upon completion of the ALIEN project, an on-line conference took place on April 9, 2021. The event had a duration of 6 hours and spanned 7 timezones. 10 speakers from all countries represented in the consortium through project partners presented their experiences from the deployment of active learning in the context of the project see more
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ELMET project has launched

ELMET projects main objective is to contribute to the development of innovative and updated c-VET opportunities by developing a set of resources, in the form of a complete TOOLKIT that enable c-VET trainers and experts to design and use the educative Escape Games (including digital escape rooms) as new active learning methodology to develop the key abilities and competences requested from the Changing Working environments.
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