Collaborating for innovation
Learning goal: A collaborative service that allows teams of higher education students to work concurrently on jointly owned projects.
Target group: Higher education.
Promoting innovation for sustainability among secondary education students
Learning goal: Sustainability education and awareness raising among secondary education students by addressing emerging sustainability challenges of the 21st century through entrepreneurial thinking, collaboration, and a thorough understanding of needs.
Target group: Secondary education.
Design for climate change and zero waste
Learning goal: The project promotes the development of innovative educational offerings that integrate emerging ICT technologies. The proposed interventions integrates experiential and active learning design to digital collaboration tools promoting enriched educational experiences through enhanced communication and collaboration. In addition, experiential and active learning design promote the retaining of knowledge and its transferability from the educational environment to the world of work, further facilitating employability through the development of industry demanded skills.
Target group: Secondary education.
Build entrepreneurship and stem skills
Learning goal:
- To fill gaps of increasing digital skills requirements thus facilitating young people’s transition to job market
- To define common framework for digital entrepreneurship following the EnteCom Framework
- Designing a new curriculum for the promotion of new digital careers and enhance it through the application of the design thinking method
- Support tech (STEM) skills for students and teachers and improve the collaborative sense among school and higher education teachers
Target group: Secondary education.
Virtual Presence in Higher Education
Learning goal: VIE Platform aims to implement virtual presence and group work anywhere, anytime, in a manner that closely simulates face-to-face communication. The platform will offer activities inspired by real-life situations and linked to learning goals and needs of the higher education sector.
Target group: Higher education.
Modernizing ICT Education for Harvesting Innovation
Learning goal: The project promotes the development of innovative educational offerings that integrate emerging ICT technologies. The proposed interventions integrates experiential and active learning design to digital collaboration tools promoting enriched educational experiences through enhanced communication and collaboration. In addition, experiential and active learning design promote the retaining of knowledge and its transferability from the educational environment to the world of work, further facilitating employability through the development of industry demanded skills.
Target group: Higher education.