Instructor training on innovation skill development 11/10/2022

An instructor training event was organized by the University of Thessaly on October 11, 2022 in the context of Capacity Building in Higher Education Erasmus+ event ICT-INOV (http://ictinov-project.eu). The event was organized in collaboration with the Department of Civil Engineering of the Unviversity of Thessaly. It was attended by 10 instructors from academic institutions from across Europe, including Ireland, the Netherlands, Germany, and Greece. The audience was exposed to design thinking principles, specific activities that may be deployed in design thinking steps, and the ICT-INOV digital learning platform. The platform will be made available for them to use, promoting project outcomes beyond the consortium.
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ICT-INOV instructor training on gamified design thinking at Tribhuvan University Nepal, 27/7/2022

Project ICT-INOV focuses on building innovation skills in higher education in Europe and Asia. Instructor training builds capacity at participating organizations to deploy the proposed gamified design thinking approach. The 2nd instructor training event took place in the ICT-INOV lab in the Center for Energy Studies (CES), Institute of Engineering, Tribhuvan University on July 27, 2022. The main objective of the training was to familiarize faculty members and instructors with the ICT-INOV digital learning platform for innovation. The event was attended by 21 individuals, including faculty members, instructors, researchers, and staff at Tribhuvan University. The program started with introductory remarks from the Director of the Center for Energy Studies, Prof. Dr. Tri Ratna Bajracharya. Subsequently, the participants briefly introduced themselves. The training was delivered by Assistant Prof. Dr. Aman Shakya. The…
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ELMET project multiplier event 14/9/2022

The Department of Electrical and Computer Engineering of the University of Thessaly (DECE), and specifically Creative Technologies Learning Lab research team (https://ctll.e-ce.uth.gr), organized a seminar on the deployment of escape rooms, a special category of serious games, in learning. The event took place on September 22, 2022 at the computer lab of DECE, Sekeri and Heyden, Pedion Areos. The event addressed vocational education students and teachers. Approximately 45 students and educators from the 2nd Evening Vocational High School of Volos attended the event. The audience had the opportunity to participate experientially in active learning activities in the form of digital escape rooms designed for application in the educational process. The method offers learning benefits through enriched engagement, interaction, and fostering of students' internal motivation towards the development of knowledge and…
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SilverCoders project multiplier event 11/7/2022

The Department of Electrical and Computer Engineering of the University of Thessaly (THMMY), and more specifically the Creative Technologies Learning Lab (http://ctll.e-ce.uth.gr) research group, organizes a free digital skills training program aimed at adults over 40 years old from 11 to 13 July 2022. The training program takes place in the computer laboratory of the new building of the Department of Electrical and Computer Engineering, which the department makes available in the context of extroversion and connection with society. Digital skills are essential in today's interconnected world, where the use of digital applications and services in both professional activities and everyday life is commonplace. However, as a result of the digital divide, namely wide differences in digital competences among individuals and/or groups, not all fully benefit from the digital age.…
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Instructor training on design thinking and gamification in Hanoi 27/6/2022 – 1/7/2022

An instructor training event was organized in the context of our Capacity Building in Higher Education project ICT-INOV at Hanoi University in Vietnam. The event was attended by higher education instructors from Porto Polytechnic (PT), University of Malaya (MY), University Tenaga Nasional (MY), ISRA University (PK), NUCES (PK), Tribhuvan University (NP), Kathmandu University (NP), Tallinn University (EE), and the University of Thessaly see more
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ICT-INOV webinar at the Digital Ecosystems Workshop, 20th National Conference on New and Renewable Energy Resources, Romania 3/6/2022

A webinar was delivered with the title "Modernizing ICT Education for Harvesting Innovation" in the context of the Digital Ecosystems Workshp at the 20th National Conference on New and Renewable Energy Resources, Romania on June 3, 2022. The webinar was attended by an international audience of 28 individuals from European academia and industry see more
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NATURE project kickoff meeting 2-3/6/2022

Erasmus+ project NATURE aims at developing a serious digital game that raises awareness, promotes preparedness, and develops knowledge and skills for natural resources management. The kickoff meeting of the project took place in Volos, Greece on June 2 and 3, 2022. At this early stage of project implementation partners discussed different aspects of game design, including different terrains, such as deserts, savannas, steppes, forests, lakes, and rivers, differnt fauna and flora, and conditions such as wind and elevations and their influence on ecosystems. These will allow the development of a game engine that supports interesting scenarios related to the preservation of natural econsystems see more
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ICT-INOV project instructor training at the Department of Electrical and Computer Engineering, UTH, 27/5/2022

A first instructor training event for project ICT-INOV, which focuses on developing innovation skills in Computer Science and Engineering education, took place at the Department of Electrical and Computer Engineering of the University of Thessaly on May 27, 2022. The event was attended by 10 higher education instructors. The event took place in one of the two computer labs of the Department of Electrical and Computer Engineering. It was promoted via email to the faculty department. The audience experienced a demo of the ICT-INOV platform for innovation. The audience had the opportunity to be exposed to design thinking and gamification principles, which are the backbone of the proposed ICT-INOV methodological learning approach for developing innovation skills in higher education. In addition, the audience was exposed to examples of exercises that…
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