ICT-INOV instructor training event 3/5/2023

The 4th instructor training event for project ICT-INOV was organized in collaboration with the Department of Civil Engineering of the University of Thessaly on May 3, 2023. The event was organized in hybrid mode and had a duration of 1 hour. The event was streamed live through YouTube® and the Diavlos platform, in two parallel streams. It was also delivered through MSTeams®. Participants The event was attended by over 30 individuals, educators at the Department of Civil Engineering and more. In addition, the video of the event continues to be available on-line in YouTube®, providing the opportunity for more individuals to view it anytime and increasing the number of individuals exposed to the content. Description of activities The audience had the opportunity to be exposed to design thinking and gamification principles,…
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INCLUDEME project instructor training and piloting event with the Special Vocational Education High School of Nea Ionia Volos 24/4/2023

A dual instructor training and piloting event took place on April 24, 2023 in the context of project INCLUDEME. The event was attended by approximately 40 students and 10 educators from the Special Vocational Education High School of Nea Ionia Volos and took place at the computer lab of the Department of Electrical and Computer Engineering of the University of Thessaly see more
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INCLUDEME project instructor training and piloting event 24/4/2023

The Special Vocational High School of Nea Ionia Volos visited the Department of Electrical and Computer Engineering of the University of Thessaly (THMMY). Approximately 40 high school lyceum students (16 – 18) and 10 educators participated in digital educational activities held at the departments’ computer lab on April 24, 2023. The action is a continuation of an earlier relevant activity addressed the school’s gymnasium students (aged 12 – 16), which took place on April 27, 2023. The action was organized through a collaboration between the school and the Creative Technologies Learning Lab research team (http://ctll.e-ce.uth.gr) in the framework of the implementation of the research project INCLUDEME (http://includeme-project.eu), which is funded by the Erasmus+ program and aims at inclusive education of individuals at risk of exclusion through the use of digital…
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ICT-INOV community building event at EESTec Student Challenge 18/3/2023

A community building event for project ICT-INOV: Modernizing ICT Education for Harvesting Innovation took place in Greece in the context of the EESTech 2023 Challenge on March 18, 2023. EESTech Challenge is a yearly competition for European university students/graduates with the aim to gain knowledge in the field of Electrical Engineering and Computer Science and expand their professional networks. The competition consists of several local rounds organized by EESTEC branches in different European cities and the Final Round where the winners of the local rounds will compete with each other. The event was organized in Athens at the National Technical University. The EESTech challenge was a good opportunity for community building as it enabled reaching wide student audiences, academics, and industry members from several universities or other stakeholders throughout Greeece. The…
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INCLUDEME project piloting and instructor training with the Special Education Vocational High School of Nea Ionia, March 27,2023

A dual piloting and instructor training event took place on March 27, 2023. During the event, 40 students and 14 teachers of the Specical Education Vocational High School of Nea Ionia visited the Department of Electrical and Computer Engineering of the University of Thessaly. The students and teachers became aware of project INCLUDEME objectives, activities, and outcomes. They experienced the full functionality of the INCLUDEME digital learning platform for inclusive education, including functionality that facilitates access to the project educational content to individuals with disabilities. In addition, the participants engaged into a series of exercises developed through the INCLUDEME digital learning platform using H5P tools. The exercises were based on interactive puzzles, quizzes, pattern matching, knowledge, and interactive video and helped build knowlede and skills related to language education, critical…
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